History of Game Design: 2010 to the beginning of 2021

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30.00 Educational Hours
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About this Course

We will now turn our attention to the consoles of the eighth and ninth generations and learn about advances in computer gaming and related gaming technologies, including a decline in physical game media in favor of digital downloads, the emerging virtual reality (VR) gaming sector, and the rise of esports as a major commercial enterprise.

You will also learn about the history of independent video games and why they are relevant to video game history. Your journey continues with the evolution of handheld, mobile and social media games and how microconsoles have impacted the industry.

Finally, you will explore the resurgence in experimenting with mixed and virtual reality technology. After all, what could be better than playing a video game—other than living inside one?

Topics covered include:

  • The end of generations
  • Independent games
  • Mobile games, social games, microconsoles and mixed reality


Tahirah Mirza
Tahirah Mirza

I joined the video game industry a little over 4 years ago. With a strong passion for video games and background in marketing, it was the perfect fit. I learned a lot about the industry through my job but also through my passion for the industry.

Additionally, I have a background in Marketing through acquiring an E-Business Certificate at Lasalle College, volunteering with student organizations at University, and working in a ~~small~~ IT Consulting company.

I have been working at Ubisoft as a Content & Channel Manager and manage a team of Coordinators. Our primary role is to be a resource to the organization when it comes to social media, channel management, as well as strategies activations on social.

John Appleby
John Appleby

8+ years of teaching various classes on Game Design and Development at several institutions across both the UK and Canada. With a background in Fine Art and a deep, lifelong passion for video games, John is continually working to improve his own creative and analytical skills, while sharing the knowledge he gains with the next generation of game-makers.

John is primarily interested in video games as art and the ways in which we might use them to share our experiences and gain a deeper understanding of the world around us.