Introduction to Game Design: Process and Creation

مقدمة من

شعار المنصة
غير متاح
30.00 ساعة تعليمية
اللغة :
ترجمة المقرر arrow-right-icon
3 المهارات arrow-right-icon

نبذة عن المقرر

What is good game design? How do you come up with good game ideas? How do you start documenting your ideas? How do you create an experience? How do you write a rule book? These are some of the questions that will come up during the game design process, and this course will enable you to answer them.

When you’re designing a game, you’re designing an intricate system, so you will want a series of steps to help you through the game creation process. This course walks you through those steps—from determining a game’s success criteria and conceptualizing new aspects and core concepts to designing and prototyping your game, through to producing and finalizing your game. It explores what’s involved in designing game experiences for the gaming industry and which elements affect player experiences and behavior. It also identifies some key considerations in ideation and video game development: how to establish your game’s situation, design pillars and loops, and document your game ideas.

Topics covered include:

  • The game design process
  • Designing game experiences
  • Envisioning game ideas


Tahirah Mirza
Tahirah Mirza

I joined the video game industry a little over 4 years ago. With a strong passion for video games and background in marketing, it was the perfect fit. I learned a lot about the industry through my job but also through my passion for the industry.

Additionally, I have a background in Marketing through acquiring an E-Business Certificate at Lasalle College, volunteering with student organizations at University, and working in a ~~small~~ IT Consulting company.

I have been working at Ubisoft as a Content & Channel Manager and manage a team of Coordinators. Our primary role is to be a resource to the organization when it comes to social media, channel management, as well as strategies activations on social.

John Appleby
John Appleby

8+ years of teaching various classes on Game Design and Development at several institutions across both the UK and Canada. With a background in Fine Art and a deep, lifelong passion for video games, John is continually working to improve his own creative and analytical skills, while sharing the knowledge he gains with the next generation of game-makers.

John is primarily interested in video games as art and the ways in which we might use them to share our experiences and gain a deeper understanding of the world around us.