Introduction to Psychological Aspects of Game Design
مقدمة من
نبذة عن المقرر
Are you ready to take the first step from gamer to game designer? Then this course is for you!
This course is an introduction to the basic concepts of game development and design theory, and explores how these concepts affect the ways we design and interact with games.
What are games? What are their structures and rule systems? What are their mechanics and dynamics? How does behavioral psychology impact game design? This course answers all these questions and many more!
This course explores the tenets of game design, core game structure, the components of a game, and the different areas of specialization within game design. We look at theoretical design frameworks as conceptual models for approaching design and the fundamental concepts in game psychology, motivation and game experience. The course describes the models that explain the various player types and play styles (what types of people play games, and what motivates and interests them).
Finally, you will learn about core game mechanics and challenge dynamics, and how your designs can be improved by thinking about them from a psychological, player-centric perspective.
Throughout this course, we use classic video game examples such as Pac-man, Space Invaders and Solitaire to see what they can teach us about games and game design.
Topics covered include:
- Introduction to game design
- Game design frameworks
- Behavioral game psychology and play styles
- The psychology of game mechanics and dynamics
المدربين
Tahirah Mirza
I joined the video game industry a little over 4 years ago. With a strong passion for video games and background in marketing, it was the perfect fit. I learned a lot about the industry through my job but also through my passion for the industry.
Additionally, I have a background in Marketing through acquiring an E-Business Certificate at Lasalle College, volunteering with student organizations at University, and working in a ~~small~~ IT Consulting company.
I have been working at Ubisoft as a Content & Channel Manager and manage a team of Coordinators. Our primary role is to be a resource to the organization when it comes to social media, channel management, as well as strategies activations on social.
John Appleby
8+ years of teaching various classes on Game Design and Development at several institutions across both the UK and Canada. With a background in Fine Art and a deep, lifelong passion for video games, John is continually working to improve his own creative and analytical skills, while sharing the knowledge he gains with the next generation of game-makers.
John is primarily interested in video games as art and the ways in which we might use them to share our experiences and gain a deeper understanding of the world around us.