The Basics of Level Design

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50.00 ساعة تعليمية
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This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces.

As a level designer, you will be required to create well-designed levels that direct the movement of the player(s) through the game—often without the player consciously recognizing they’re being directed.

This course will introduce you to the core concepts involved in designing a game level, along with important steps in the design process. The course explores what a level is, who is responsible for designing levels, and the different roles involved in game level design.

Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, we will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.


Tahirah Mirza
Tahirah Mirza

I joined the video game industry a little over 4 years ago. With a strong passion for video games and background in marketing, it was the perfect fit. I learned a lot about the industry through my job but also through my passion for the industry.

Additionally, I have a background in Marketing through acquiring an E-Business Certificate at Lasalle College, volunteering with student organizations at University, and working in a ~~small~~ IT Consulting company.

I have been working at Ubisoft as a Content & Channel Manager and manage a team of Coordinators. Our primary role is to be a resource to the organization when it comes to social media, channel management, as well as strategies activations on social.

John Appleby
John Appleby

8+ years of teaching various classes on Game Design and Development at several institutions across both the UK and Canada. With a background in Fine Art and a deep, lifelong passion for video games, John is continually working to improve his own creative and analytical skills, while sharing the knowledge he gains with the next generation of game-makers.

John is primarily interested in video games as art and the ways in which we might use them to share our experiences and gain a deeper understanding of the world around us.